Yikes! Well, as of the recent release of v3.7 I have 1,873 textures! Some items share textures or use base game ones, while other items like rotten fruit need more than one. How many new items and recipes can be found in the mod now? What sorts of categories are we talking about? Many of those mods were named after their creators, so I just named my mod after myself too! So, when remaking the mod for Project Zomboid I kept the name, even if they were different and even though the PZ one is now WAY bigger! Hydrocraft was going to be my next big mod, but because there were other popular ones like Frack’n Flora and it was hard to keep up. Well, back when I modded Starbound I made a bunch of mods like the alien flora from my Spore ecosystem Sagan 4, an alien head mod which included my Naucean and… a crafting mod called Hydocraft. So how did Hydrocraft get its name? What makes you the Hydromancer? On top of that most of the art is done by others too, not because I can’t draw but because I don’t have time to draw and code! You can see my art here. I have a Bachelors of Science in Game Art and Design, but I basically have to learn all my coding from other modders – so Yossitaru helps me with most of the lua that I struggle with. However, I had a friend (Yossitaru) from an old gaming forum I used to go on in the pre-Spore days. Once I learned the basics I tried to get some former Caveman to Cosmos team members to help but I did not get too much. The PZIC (Project Zomboid Item Creator) by RyuuDZ helped me get my feet wet, since it’s all a bit different to what I had been used to with Civ 4. I had also enjoyed Project Zomboid, though, and wanted to mod it. It’s still being worked on too.Īs for how this game about, well I was getting a bit burnt out from modding Caveman to Cosmos, so I tried a few other games like Skyrim and Starbound. It was a huge kitchen sink mod that I co-founded which, much like Hydrocraft, attempted to build on other mods and make them better. My last project was a mod for Civ 4 called Caveman to Cosmos. I’m a guy who loves designing and modding games. So who are you in real life? How did Hydrocraft come about? The overall goal has been to allow for crossovers between mods and then to add-on to them. It’s inspired by survival crafting games like Haven and Hearth, and is a compilation of many other smaller mods, abandoned mods and my own designs. It’s a mod based around crafting and filling in the world of Zomboid with extra stuff. So for those who’ve never had the pleasure, what is Hydrocraft? Our first victim? None other than Hydromancerx, the creator of the evergreen rolling ball of content that is the excellent Hydrocraft! Now Project Zomboid has been plugged into the mainframe of Steam Workshop, we wanted to turn a spotlight onto our community’s most popular creations.
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